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Asynchronous Programming

JavaScript is a single-threaded, concurrent programming language. Concurrency is achieved by using an event loop that halts while processing an event, before returning to process more events.

The Promise API is a powerful framework for controlling execution flow in an event loop, while keeping code simple and maintainable.

Although JavaScript can only be run in a single-thread environment, the GNOME APIs contain many functions that use per-task threads to execute blocking operations.

Using these three tools together allows GJS programmers to schedule events based on their priority, keep code clean and understandable, and indirectly use threads to write responsive and performant code.

The Main Loop

In order to process events in a concurrent fashion, a JavaScript engine needs an event loop. Although GJS is powered by Firefox's SpiderMonkey JavaScript engine, it uses GLib's Event Loop. The event loop is the foundation of concurrent and asynchronous programming in GJS, so we will cover it in some detail.

If you are writing an application using Gio.Application or one of its subclasses like Gtk.Application or Adw.Application, a main loop will be started for you when you call Gio.Application.run(). If you are writing a GNOME Shell Extension, you will be using the main loop already running in GNOME Shell.

It's still useful to know how to create a main loop for simple scripts, so let's get started with an example of creating a GLib.MainLoop and adding a timeout source:

js
import GLib from 'gi://GLib';


// Here we're creating an event loop, to iterate the main context
const loop = new GLib.MainLoop(null, false);

// Here we're adding a timeout source to the main context that executes a
// callback after one second. The returned ID can be used to remove the source.
const sourceId = GLib.timeout_add_seconds(
    GLib.PRIORITY_DEFAULT,           // priority of the source
    1,                               // seconds to wait
    () => {                          // the callback to invoke
        return GLib.SOURCE_CONTINUE; // the return value; to recurse or not?
    }
);

// Here we're starting the loop, instructing it to process sources (events)
loop.run();

If you run that example as a script it would never exit, because the loop is never instructed to quit. The example below will iterate the main context for one second, before instructing the loop to quit:

js
import GLib from 'gi://GLib';


const loop = new GLib.MainLoop(null, false);

const sourceId = GLib.timeout_add_seconds(GLib.PRIORITY_DEFAULT, 1, () => {
    loop.quit();

    return GLib.SOURCE_REMOVE;
});

log('Starting the main loop');

// This function will return when GLib.MainLoop.quit() is called
loop.run();

log('The main loop stopped');

Event Sources

There are many types of sources in GLib and you may even create your own, but the two most common you will create explicitly are timeout sources and idle sources:

js
import GLib from 'gi://GLib';


const loop = new GLib.MainLoop(null, false);

// Timeout sources execute a callback when the interval is reached
const timeoutId = GLib.timeout_add_seconds(GLib.PRIORITY_DEFAULT, 1, () => {
    console.log('This callback was invoked because the timeout was reached');

    return GLib.SOURCE_REMOVE;
});


// Idle sources execute a callback when no other sources with a higher priority
// are ready.
const idleId = GLib.idle_add(GLib.PRIORITY_DEFAULT_IDLE, () => {
    console.log('This callback was invoked because no other sources were ready');

    return GLib.SOURCE_REMOVE;
});

loop.run();

Sources can also be created implicitly, like when calling the asynchronous methods found in GIO. These functions usually execute tasks in a background thread, then once they complete add a GLib.Source to the caller's main context to invoke a callback:

js
import GLib from 'gi://GLib';
import Gio from 'gi://Gio';


const loop = new GLib.MainLoop(null, false);
const file = Gio.File.new_for_path('test-file.txt');

// GTask-based operations invoke a callback when the task completes
file.delete_async(GLib.PRIORITY_DEFAULT, null, (_file, result) => {
    console.log('This callback was invoked because the task completed');

    try {
        file.delete_finish(result);
    } catch (e) {
        logError(e);
    }
});

loop.run();

Here's one more, slightly more advanced example. In this case, we'll create a input stream for stdin (that's the stream you use when you type in a terminal) then use it to create a source that triggers when the user presses Enter:

js
import GLib from 'gi://GLib';
import Gio from 'gi://Gio';


const loop = new GLib.MainLoop(null, false);

const stdinDecoder = new TextDecoder('utf-8');
const stdinStream = new Gio.UnixInputStream({fd: 0});

// Here we create a GLib.Source using Gio.PollableInputStream.create_source(),
// set the priority and callback, then add it to main context
const stdinSource = stdinStream.create_source(null);
stdinSource.set_priority(GLib.PRIORITY_DEFAULT);
stdinSource.set_callback(() => {
    try {
        const data = stdinStream.read_bytes(4096, null).toArray();
        const text = stdinDecoder.decode(data).trim();

        print(`You typed: ${text}`);

        return GLib.SOURCE_CONTINUE;
    } catch (e) {
        logError(e);

        return GLib.SOURCE_REMOVE;
    }
});
const sourceId = stdinSource.attach(null);

// Start processing input
loop.run();

Event Priority

Each event source will have a priority, to determine which will get "dispatched" if more than one is ready at the same time. Priorities are simply positive or negative Number values; the lower the number the higher the priority.

Consider the table of common priorities below. In particular, notice how Gtk.PRIORITY_RESIZE has a higher priority than Gdk.PRIORITY_REDRAW so that a Gtk.Window isn't redrawn for every little step resizing:

ConstantValue
GLib.PRIORITY_LOW300
GLib.PRIORITY_DEFAULT_IDLE200
Gdk.PRIORITY_REDRAW120
Gtk.PRIORITY_RESIZE110
GLib.PRIORITY_HIGH_IDLE100
GLib.PRIORITY_DEFAULT0
GLib.PRIORITY_HIGH-100

In the example below, we will add two timeout sources that resolve at the same time, but with differing priorities so that one is dispatched first:

js
import GLib from 'gi://GLib';


const loop = new GLib.MainLoop(null, false);

const idleId = GLib.timeout_add_seconds(GLib.PRIORITY_DEFAULT_IDLE, 1, () => {
    console.log('idle source');

    return GLib.SOURCE_REMOVE;
});

const defaultId = GLib.timeout_add_seconds(GLib.PRIORITY_DEFAULT, 1, () => {
    console.log('default source');

    return GLib.SOURCE_REMOVE;
});

loop.run();

Removing Sources

There are two ways you can remove a source from the loop, if it was added with GLib.timeout_add() or GLib.idle_add().

Both of these functions return an opaque value, just like a signal connection. This value can be passed to GLib.Source.remove(), after which the source will be removed from the main context and the callback will not be invoked.

The other way depends on the return value of the source callback. If the callback returns GLib.SOURCE_CONTINUE the callback will be invoked again when the source's condition is met. If it returns GLib.SOURCE_REMOVE, the source will be removed and the callback will never be invoked again.

js
import GLib from 'gi://GLib';


const loop = new GLib.MainLoop(null, false);

const idleId = GLib.idle_add(GLib.PRIORITY_DEFAULT, () => {
    console.log('This callback will only be invoked once.');

    return GLib.SOURCE_REMOVE;
});

const timeoutId = GLib.timeout_add_seconds(GLib.PRIORITY_DEFAULT, 1, () => {
    console.log('This callback will be invoked once per second, until removed');

    return GLib.SOURCE_CONTINUE;
});

const removeId = GLib.timeout_add_seconds(GLib.PRIORITY_DEFAULT, 5, () => {
    console.log('This callback will be invoked once after 5 seconds');

    GLib.Source.remove(timeoutId);

    return GLib.SOURCE_REMOVE;
});

loop.run();

Other event sources, like those created by asynchronous methods in GIO, can not be removed directly. Most operations may be cancelled however, by passing a Gio.Cancellable.

Promises

In GJS, a Promise is basically an event source that triggers when the resolve() or reject() functions are invoked. If you are new to Promise and async in JavaScript, you should review the following articles on MDN:

This section will only briefly cover Promise usage in JavaScript and GJS.

Traditional Usage

js
import GLib from 'gi://GLib';


const loop = new GLib.MainLoop(null, false);

// Returns a Promise that randomly fails or succeeds after one second
function unreliablePromise() {
    return new Promise((resolve, reject) => {
        GLib.timeout_add_seconds(GLib.PRIORITY_DEFAULT, 1, () => {
            if (Math.random() >= 0.5)
                resolve('success');
            else
                reject(Error('failure'));

            return GLib.SOURCE_REMOVE;
        });
    });
}


// When using a Promise in the traditional manner, you must chain to it with
// `then()` to get the result and `catch()` to trap errors.
unreliablePromise().then(result => {
    // Logs "success"
    console.log(result);
}).catch(e => {
    // Logs "Error: failure"
    logError(e);
});

// A convenient short-hand in GJS is just passing `logError` to `catch()`
unreliablePromise().catch(logError);


loop.run();

async/await

Although Promise objects offer a simple API for asynchronous operations, they still have the burden of callbacks.

With the async/await paradigm, programmers can regain the simplicity of synchronous programming, with the benefits of asynchronous execution.

js
/* eslint-disable no-await-in-loop */

import GLib from 'gi://GLib';


const loop = new GLib.MainLoop(null, false);

// Returns a Promise that randomly fails or succeeds after one second
function unreliablePromise() {
    return new Promise((resolve, reject) => {
        GLib.timeout_add_seconds(GLib.PRIORITY_DEFAULT, 1, () => {
            if (Math.random() >= 0.5)
                resolve('success');
            else
                reject(Error('failure'));

            return GLib.SOURCE_REMOVE;
        });
    });
}


// An example async function, demonstrating how Promises can be resolved
// sequentially while catching errors in a try..catch block.
async function exampleAsyncFunction() {
    try {
        let count = 0;

        while (true) {
            await unreliablePromise();
            console.log(`Promises resolved: ${++count}`);
        }
    } catch (e) {
        logError(e);
        loop.quit();
    }
}

// Run the async function
exampleAsyncFunction();


loop.run();

Asynchronous Operations

While you can not run JavaScript on multiple threads, almost all GIO operations have asynchronous variants. These work by collecting the necessary input in the function arguments, sending the work to be done on another thread, then they invoke a callback in the main thread when finished.

Traditional Usage

Although written in JavaScript, the example below is how a C programmer will typically use these functions.

While this won't block the main thread for the duration of the operation, it is awkward compared to the modern programming styles usually used in high-level languages like JavaScript.

js
import GLib from 'gi://GLib';
import Gio from 'gi://Gio';


/**
 * This callback will be invoked once the operation has completed.
 *
 * @param {Gio.File} file - the file object
 * @param {Gio.AsyncResult} result - the result of the operation
 */
function loadContentsCb(file, result) {
    try {
        const [length, contents] = file.load_contents_finish(result);

        console.log(`Read ${length} bytes from ${file.get_basename()}`);
    } catch (e) {
        logError(e, `Reading ${file.get_basename()}`);
    }
}

const file = Gio.File.new_for_path('test-file.txt');

// This method passes the file object to a task thread, reads the contents in
// that thread, then invokes loadContentsCb() in the main thread.
file.load_contents_async(GLib.PRIORITY_DEFAULT, null, loadContentsCb);

async/await

One of the most convenient uses of Promise for GJS programmers, is to wrap these asynchronous functions and use the async/await pattern to regain synchronous flow:

js
import GLib from 'gi://GLib';
import Gio from 'gi://Gio';


const file = Gio.File.new_for_path('test-file.txt');

// Here is the synchronous, blocking form of this operation
try {
    const [, contents] = file.load_contents(null);

    console.log(`Read ${contents.length} bytes from ${file.get_basename()}`);
} catch (e) {
    logError(e, `Reading ${file.get_basename()}`);
}

// Here is an asynchronous, non-blocking wrapper in use
try {
    const [, contents] = await new Promise((resolve, reject) => {
        file.load_contents_async(GLib.PRIORITY_DEFAULT, null, (_file, res) => {
            try {
                // If the task succeeds, we can return the result with resolve()
                resolve(file.load_contents_finish(res));
            } catch (e) {
                // If an error occurred, we can report it using reject()
                reject(e);
            }
        });
    });

    console.log(`Read ${contents.length} bytes from ${file.get_basename()}`);
} catch (e) {
    logError(e, `Reading ${file.get_basename()}`);
}

The important thing to notice is that by using the async/await pattern, you can maintain a simple, synchronous-like programming style while taking advantage of asynchronous execution.

With a wrapper function prepared, you can even run many of these operations in parallel; each in its own thread:

js
import GLib from 'gi://GLib';
import Gio from 'gi://Gio';


/**
 * A simple Promise wrapper that elides the number of bytes read.
 *
 * @param {Gio.File} file - a file object
 * @returns {Promise<Uint8Array>} - the file contents
 */
function loadContents(file) {
    return new Promise((resolve, reject) => {
        file.load_contents_async(GLib.PRIORITY_DEFAULT, null, (_file, res) => {
            try {
                resolve(file.load_contents_finish(res)[1]);
            } catch (e) {
                reject(e);
            }
        });
    });
}

try {
    // A list of files to read
    const files = [
        Gio.File.new_for_path('test-file1.txt'),
        Gio.File.new_for_path('test-file2.txt'),
        Gio.File.new_for_path('test-file3.txt'),
    ];

    // Creating a Promise for each operation
    const operations = files.map(file => loadContents(file));

    // Run them all in parallel
    const results = await Promise.all(operations);

    results.forEach((result, i) => {
        console.log(`Read ${result.length} bytes from "${files[i].get_basename()}"`);
    });
} catch (e) {
    logError(e);
}

Promisify Helper

In GJS 1.54 a convenient helper was added as a technology preview, based on the work of Outreachy intern Avi Zajac. Ultimately, GJS will have seamless support for async functions, but until then you can use the "promisify" helper to automatically create Promise wrappers.

The Gio._promisify() utility replaces the original function on the class prototype, so that it can be called on any instance of the class, including subclasses. Simply pass the class prototype, the "async" function name and the "finish" function name as arguments:

js
import GLib from 'gi://GLib';
import Gio from 'gi://Gio';


Gio._promisify(Gio.InputStream.prototype, 'read_bytes_async',
    'read_bytes_finish');


const inputStream = new Gio.UnixInputStream({fd: 0});

try {
    const bytes = await inputStream.read_bytes_async(4096,
        GLib.PRIORITY_DEFAULT, null);
} catch (e) {
    logError(e, 'Failed to read bytes');
}

inputStream.read_bytes_async(
    4096,
    GLib.PRIORITY_DEFAULT,
    null,
    (stream_, result) => {
        try {
            const bytes = inputStream.read_bytes_finish(result);
        } catch (e) {
            logError(e, 'Failed to read bytes');
        }
    }
);

The function may then be used like any other Promise without the need for a custom wrapper, simply by leaving out the callback argument:

js
import GLib from 'gi://GLib';
import Gio from 'gi://Gio';


Gio._promisify(Gio.InputStream.prototype, 'read_bytes_async',
    'read_bytes_finish');


const inputStream = new Gio.UnixInputStream({fd: 0});

try {
    const bytes = await inputStream.read_bytes_async(4096,
        GLib.PRIORITY_DEFAULT, null);
} catch (e) {
    logError(e, 'Failed to read bytes');
}

inputStream.read_bytes_async(
    4096,
    GLib.PRIORITY_DEFAULT,
    null,
    (stream_, result) => {
        try {
            const bytes = inputStream.read_bytes_finish(result);
        } catch (e) {
            logError(e, 'Failed to read bytes');
        }
    }
);

The original function will still be available, and can be used simply by passing the callback:

js
import GLib from 'gi://GLib';
import Gio from 'gi://Gio';


Gio._promisify(Gio.InputStream.prototype, 'read_bytes_async',
    'read_bytes_finish');


const inputStream = new Gio.UnixInputStream({fd: 0});

try {
    const bytes = await inputStream.read_bytes_async(4096,
        GLib.PRIORITY_DEFAULT, null);
} catch (e) {
    logError(e, 'Failed to read bytes');
}

inputStream.read_bytes_async(
    4096,
    GLib.PRIORITY_DEFAULT,
    null,
    (stream_, result) => {
        try {
            const bytes = inputStream.read_bytes_finish(result);
        } catch (e) {
            logError(e, 'Failed to read bytes');
        }
    }
);

Cancelling Operations

One benefit of GIO's asynchronous methods, is the ability to cancel them after they have started. This is done by using a Gio.Cancellable object, which can be triggered from any thread.

js
import GLib from 'gi://GLib';
import Gio from 'gi://Gio';


/**
 * This callback will be invoked once the operation has completed, even if
 * it was cancelled.
 *
 * @param {Gio.File} file - the file object
 * @param {Gio.AsyncResult} result - the result of the operation
 */
function loadContentsCb(file, result) {
    try {
        const [length, contents] = file.load_contents_finish(result);

        console.log(`Read ${length} bytes from ${file.get_basename()}`);
    } catch (e) {
        // If the operation was cancelled we probably did it on purpose, in
        // which case we may just want to mute the error
        if (!e.matches(Gio.IOErrorEnum, Gio.IOErrorEnum.CANCELLED))
            logError(e, `Reading ${file.get_basename()}`);
    }
}

const file = Gio.File.new_for_path('test-file.txt');

// This is the cancellable we will pass to the asynchronous method. We need to
// hold a reference to this somewhere if we want to cancel it.
const cancellable = new Gio.Cancellable();

// This method passes the file object to a task thread, reads the contents in
// that thread, then invokes loadContentsCb() in the main thread.
file.load_contents_async(GLib.PRIORITY_DEFAULT, cancellable, loadContentsCb);

// Cancel the operation by triggering the cancellable
cancellable.cancel();

You may pass the same Gio.Cancellable object to as many operations as you want, and cancel them all with a single call to Gio.Cancellable.cancel(). This can be useful if many operations depend on a single state, such as a GNOME Shell Extension being enabled or disabled.

Once a Gio.Cancellable has been cancelled, you should drop the reference to it and create a new instance for future operations.

MIT Licensed | GJS, A GNOME Project